The Mythic Now

Starting with Halloween and beyond, I love this time of year for reasons that might not make sense given the difference between the holidays.  We start with purposefully scaring ourselves and end with revelry.  In between, we stuff ourselves in celebration of a harvest.

The time of year is depressing for a fair number of people given the diminishing of the sunlight.  But that’s what makes this part of the year so damn special.  We have taken the oncoming of lengthy nights and prepared ourselves with stories of the macabre so gruesome that they purge us of the terrors the night held our ancestors.  We scare ourselves far worse than the gathering darkness.

Close to midway through that time of year, we celebrate the harvest and cross from more day than night to the deepening shadows and earlier evenings to come.  The celebration of life sustained through the long nights and fallow earth slumbering in the cold.

Then the darkness comes.  It grows until it feels like it will snuff out all life.  It’s the nadir of our year when the world feels as if it’s slipping into that final night.  Death feels closer than on All Hallows’ Eve.

And that’s where the mythic becomes manifest.  It is in that darkest hour when hope is at it’s lowest point that we gather closer than before and celebrate the relationships we have that the truly wondrous happens.  It doesn’t matter what religious observance you use to mark that occasion, the outcome is still the same: no matter how dark, there remains a flicker of life, hope, and the indomitable spirit of humanity.

This is the time of year for reflection not on what it means to be human, but what it means to belong, to have meaningful relationships, and most importantly to know we are not alone.  It doesn’t always work out this way, but this is at the core of what the holiday season is about.  And with that renewal of hope, the days begin to grow longer, and with it the desire to resolve to be a better human being.  The beginning of a new year is the time we carry that torch forward as we climb out of the inner most cave of the seasons.

Whatever your beliefs, may you nurture that light and carry it well into the next year and beyond.

Why no posts for a couple of days?

Well, turns out that the optometrist appointment I had left me with some funky vision for a bit, as in it lasted for more than 8 hours.  I’m a diabetic, so I’ve come to expect having my eyes dilated and having to legitimately wearing my sunglasses in the dark so I, so I can see the light without going blind.  The difference this time is that instead of that annoying puff of air test, the guy numbed my eyes so he could put some device on my eyeball.

I swear, the only thing I could read at that point had to be 72-point or larger fonts.  My face kept trying to tell my brain it was time to sleep since my eyes felt so heavy even though the rest of me was telling my brain let’s go do something.  It was a weird sensation.

Castle Builder Reforged, Chapter 3 is available!

That’s right, folks.  Chapter 3 has been released.  I’m working on getting some “art” done to go opposite the table of contents for all three chapters so far.  I say “art” because I suck at drawing anything and these are mainly stylistically throwbacks to old school dungeon maps that featured the light/baby blue style used in the earlier days of gaming.  So, other than that, there’s nothing missing from the book that would affect your use of the material.

Castle Builder Reforged, Chapter 3 submitted

Castle Builder Reforged Ch 3 CoverChapter 3 was uploaded late last night and I’m just awaiting for it to go live on DriveThru.  It may be available now, but as I’m at work and I set up this post hours ago, I have no way of knowing and giving you accurate information.  But, on the off chance that it’s available, I provided the link to my author page just in case so you can grab your copy as soon as it’s approved.

Television as a Source of Inspiration

While there are many television shows which have inspired me, there is one show above all others that stands out: The Twilight Zone. In fact, as a kid it was the only black and white TV series that I readily watched despite the last episode having originally aired 12 years before I was born. There’s something quite endearing about the series that took me years to really understand why it had such an appeal, meaning that it wasn’t until about a year ago that I figured it out. What the show really did was provide a commentary on the state of America after World War II. The series focused on our fears of a nuclear future, McCarthyism, and wretched excess.

 

So, why do I mention all this? One of the things that television can provide a gamemaster is a plethora of ideas that is more visually relevant than fiction when it comes to figuring out how to describe various situations in game. However, that is only a surface reading of the material that can be gleaned from the stories presented visually. And this is where the revelation that I had about Twilight Zone’s message in regards to the culture that produced it comes into play. Take for instance the episode “The Monsters Are Due on Maple Street.” If one just takes this is a surface reading, this classic episode is nothing but one of pure terror at the hands of an outside force. There is nothing wrong with this reading. But if one looks deeper, what you see is McCarthyism as the neighbors turn on each other in the growing climate of fear that was actually gripping the nation with the rise of communism in Eastern Europe and Asia. Another layer can be added to this as a direct parallel to the distrust fostered between neighbors in Nazi Germany.

 

I chose that episode as an example because it’s a well-documented one were all of these themes have been explored academically as to how they play out in the social commentary that shows how intertwined these issues truly are and the potential for America to repeat the mistakes of the Third Reich. The point of all that being that an active reading of television can reveal deeper structures than what one may glean in the first viewing of an episode. While not quite unlike the method used for symbolism in fiction, the visual content of television lends itself well to the storytelling techniques of a role-playing game because the job of the gamemaster isn’t to give insight into the mental faculties of nonplayer characters, but rather to provide visual descriptions of the world so that the players can best use how they fill their character should act based on the personalities each player has developed for his or her character.

 

Of course, this does not mean you as the gamemaster cannot incorporate some form of symbolism into the story. The differences, you cannot use literary techniques when the game relies upon visual details for the players to be able to interact with the world you are creating. One of the ways to develop a good library of details that you can use for your players is to develop the habit of actively watching television rather than just passively absorbing what you see before you. This is the lesson that I learned from The Twilight Zone in the way it comments on how post-World War II American culture is structured. And is for this reason why I experienced so much delight when I saw the stage version.

New Home

Okay, so there’s not much to see at the moment, but I’m working on that. I’ll be setting up things as time and my writing schedule permits. Until then, hope you’ll stay tuned.