Hey, all. I know I’ve been quiet, but that’s because of not just doing holiday activities and family things. It’s also because I’ve been nose to the grindstone to release a few items as well as getting some more projects going as the old ones go out the door. I’ll be updating my bibliography page over time and talking about the new releases as well. Also, there will be more puzzles.
Author: Richard
Clairvoyant, a Venture City power
Clairvoyant
You can view the world, one location at a time.
Basic Clairvoyance: You can view a location you cannot physically see. By making a Notice roll with against a Fair (+2) obstacle, you can see what is happening in a zone you cannot see into. While you can observe the room like a camera, you cannot interact with it. Any attempts to Investigate are against a Great (+4) obstacle since you cannot thoroughly examine objects in the zone. If the subject of your observation leaves the zone, you must make a Notice roll against a Fair (+2) obstacle to maintain the connection and move to the new zone.
Enhancements
Master Clairvoyant: Your ability to view remote locations is spot on. Gain a +2 to Notice when using your power.
Through Her Eyes: Instead of anchoring your clairvoyance to the zone, you can instead view the world through the eyes of your target. Doing so is a Good (+3) obstacle, but if the target leaves their current zone you do not need to roll to stay focused on them.
Home Movies: You don’t just see what’s going on, you can hear it as well.
Common Power Synergies
Shielding: You know how to prevent people from psychically surveilling you.
Machine Control: You are the ultimate universal remote control.
Improved Special Effect
Sight Beyond Sight: You can let others see what you see. You must touch the recipient of your sight and make an Empathy roll to establish the connection.
Incorporeal Sleuth: You can examine objects for virtually any angle. You gain a +2 to Investigate remotely.
Drawbacks
- Your sight can only be in one place at a time. When you use Clairvoyant, you are Temporarily Blind.
- Knowing that you can spy on others, you are aware that someone might do it to you. You can’t shake the feeling that Someone’s Watching Me.
Collateral Damage Effects
Shifting Perspective: If you want to do some serious damage to another person’s sense of self, then unleashing this effect will have some seriously unintended consequences to everyone but you in the zone. Everyone’s eyesight is through someone else’s eyes every exchange. Everyone stumbles about and is in danger of injuring themselves, taking a moderate physical consequence if they move around. Nameless NPCs are taken out while named NPCs and PCs can make an Athletics roll against a Great (+4) obstacle to leave the zone without injury. This effect lasts until you end it or the scene ends.
Shattered Worldview: You can force people up to one zone away to see the world through the eyes of another. Everyone in the zone has their sight replaced with someone else’s. The effect is so dizzying that everyone makes a Will check against a Good (+3) obstacle to avoid being stunned while in the zone until you turn off this effect or the scene ends.
Change Size, a Venture City power
Change Size
Your body grows or shrinks.
Basic Change Size: Choose either growth or shrink. You are able to grow large enough to treat adjacent zones as the same zone you are in or shrink small enough to ignore obstacles that impede your movement.
Enhancements
Master Change Size: If you grow, you gain a +1 to Fight attacks against opponents in another zone. If you shrink, you gain Armor:1 due to your small size.
Any Size: You can shrink and grow.
Change Another’s Size: When you physically touch a target, you can make their size change. If they wish to resist the change, they make a Physique roll against a Fair (+2) obstacle.
Common Power Synergies
Gadgeteering: Your power is a ray gun or other portable defice.
Super Strength: Your great size provides you with prodigious muscles.
Phasing: You bypass obstacles because you’re small enough to slip through the cracks.
Drawbacks
- Unfortunately, being so large means you Can’t Grasp Things as they tend to slip from your fingers.
- You’ve spent enough time in a miniaturized state that even at normal size You Feel Small.
Collateral Damage Effects
Size Shock: If you wish to change your state in a hurry, you can displace the air mass in the zone like a concussive burst. Everything in your zone is pushed into adjacent zones, named NPCs and PCs can make an Athletics roll against a Fair (+2) obstacle to remain in the zone.
Shrink Wink: Through sheer force of will alone, you cause everything to miniaturize and return to normal in the blink of an eye. The effect is devastating to the physical form and rips apart objects to send debris flying around the zone. Anyone within the area makes an Athletics roll against a Fair (+2) obstacle to avoid taking two points of stress from the detritus.
Catharsis
I’ve been working behind the scenes on a lot of material for a game program for my library. I’ll be throwing up more of the material in the upcoming weeks as I’ve gotten the bulk of the rules ironed out. The rest of the zones for the Fate game will consume most of the development time and, who knows, I might have enough to release it as a product using the SRD material for Venture City as the springboard. In that vein, here’s the first full write-up for one of the setting’s villains.
Catharsis
Dr. Christopher Hernandez, like most villains, didn’t set out to become what he is. He’s a brilliant psychologist who approached his studies the way he did life: he fought for them. Dr. Hernandez wasn’t born well-off, but his perseverance and tenacity paid off. Growing up in Angelwood meant having to deal with the normal problems of adolescence combined with the flak he caught for being a bit scrawny and so studious.
Dr. Hernandez devoted a significant part of his time to helping out people in his old neighborhood because he understood the problems the community faced. There were a handful of particularly tough cases that he tried to crack so his patients could move on with their lives, but underlying issues proved too difficult. He threw himself into the problem and desperately wanted to help his patients find relief. Up until that point, Dr. Hernandez hadn’t experienced failure, only setbacks. The more he worked, though, the more the answers eluded him until he suffered a mental breakdown.
Christopher Hernandez still runs his practice, but isn’t like other psychologists. He isn’t interested in helping you recover. Once, maybe, but not now. The doctor’s mind didn’t heal the way he hoped. Something in the research or the intensity of his search awoke a sleeping portion of his brain. When he came to, he found that he had reached a height other psychologists only dreamt of: the ability to know exactly what others were thinking.
Dr. Hernandez can’t escape the thoughts and got more than he wanted since what he found is that most people’s thoughts are horrible and those who’ve suffered psychological trauma are worse. The constant amongst all the minds he’s encountered: pain. In his broken condition, this has led him to adopt the persona Catharsis.
As Catharsis, Dr. Hernandez has turned to helping end his patients’ suffering through reinforcing not just their pain, but preparing them to embrace a final exit.
Aspects: Psychologist by Trade, Manipulator by Choice; Well-versed in Psychoses; Nondescript Appearance; Driven to Prove Himself; Observes What Others Don’t
Skills
Superb (+5): | Rapport |
Great (+4): | Investigate, Empathy |
Good (+3): | Will, Contacts, Lore |
Fair (+2): | Resources, Deceive, Notice, Provoke |
Average (+1): | Drive, Burglary, Athletics, Crafts, Stealth |
Stunts
Face in the Crowd (Fate Core, page 126)
Best Foot Forward (Fate Core, page 121)
Psychologist (Fate Core, page 109)
Powers
Suppression of Will: Catharsis is a master manipulator because of how intimately he knows what people are thinking through Telepathy using Investigate rolls. He uses this to read opponents and dominate them by attacking their minds with a +4 to Rapport to get them to do what he wants and he gets a +2 to Deceive to ensure they are none the wiser that it’s his choice and not theirs.
Power Breakdown
- Influence
o Master Influence
o Convincing
- Telepathy (Investigate)
- Intensive Training
Special Effects: Mental Recovery, Inflict Condition
Drawback: Deeply Haunted by Living Nightmares
Collateral Damage Effect: Catharsis can create havoc not through affecting a mass of people, but by selecting one victim and truly preying on her fears. He does this by getting the character to relive their worst psychic traumas all over again. Anyone witnessing this display makes a Will roll against a Fair (+2) obstacle to avoid one mental stress. The victim makes a Will roll against a Good (+3) obstacle to prevent inflicting a fatal wound. Success means the victim takes a moderate physical consequence and a mild mental consequence. Catharsis takes a mild mental consequence for using this ability.
Mental Shield: Catharsis has learned to ward his own mind from the manipulations of others. He can use his Investigate skill to defend against mental attacks. Catharsis has no defense against physical attacks as a result.
Power Breakdown
- Telepathy (Investigate)
- Shielding
Special Effects: Extra Movement, Extra Action
Drawback: Psychologically Distant
Collateral Damage Effect: Catharsis has the ability to create a sense of pure disquiet in a zone up to one zone away where everyone feels completely isolated from the rest of the universe. The effect is so unnerving that most fly into a panic attempting to escape the sense of unmitigated solitude. Nameless NPCs are taken out, while named NPCs and PCs make a Will roll against a Fair (+2) obstacle to avoid a moderate mental consequence from feeling so isolated.
Physical Stress: □□ Mental Stress: □□□□
Arcane Power, A Venture City Power
Okay, so other than last week’s release of my book Archetypal Roles, I’ve been working on some materials for a game I’ll be running at my library. Here’s a sneak peek:
Arcane Power
You understand how the fabric of reality is woven and can change the weave to suit your needs.
Basic Arcane Power: You recognize the use of magic whenever it is used. Just by observing an effect, you can tell what sort of magic was used. In addition, you gain a +2 to Notice to determine who cast the spell.
Enhancements
Master Arcanist: You gain an additional +2 to Notice when examining magical effects.
Arcane Might: The world need not terrify you. You can conjure using Lore as an overcome action to create a spell in the moment. If you succeed with style, instead of gaining a boost you create a situational aspect with one free invoke. The spell fades at the end of the scene, even if you didn’t use its aspect.
Nothing up My Sleeve: With the flick of the wrist and a few words, you can pull any number of useful items from somewhere else. You can spend a fate point to create virtually anything that could be hidden on your person.
Common Power Synergies
Mystic: Your power comes from the hidden forces of the world and you can conjure up virtually anything from the energies underpinning reality revealed by your inner sight.
Intensive Study: Your powers are a result of mastery of obscure and occult texts few have ever laid eyes upon.
Drawbacks
The magical world is invisible to those who do not know what arcane power looks like. Thus, Everyone Thinks You React to Imaginative Figments.
Magic, like fire, behaves its own laws. You’re Not Always in Control of the power you wield.
The source of your arcane power has a steep cost. To maintain your power, you occasionally Must Make Unpleasant Sacrifices.
Collateral Damage
Tearing of the Weave: You reach with and grab hold of all the threads in your zone and shred them without concern. Anyone within the zone suffers agonizing pain that prevents them from taking any action. Nameless NPCs are knocked out while Named NPCs and PCs must make a Will check against a Good (+3) obstacle to prevent succumbing to the pain and taking a 2-point stress hit.
Primal Scream: If you do not care who gets injured, you can unleash the full fury of the unseen power of magic. The energy rips through you, dealing you a 2-point stress hit and wrecks the zone you’re in. Anyone or thing in the zone must make a Physique roll against a Great (+4) obstacle or take a moderate consequence, nameless NPCs are killed instead.
Had a health scare
I’m a diabetic and I had something crop up that essentially ate this month. At times, despite my best efforts, it has caused a few issues, like not updating this site or keeping up with some of my personal projects at the rate I (and likely you) would prefer.
The good news is I’ve been given a clean bill of health and I bounce back rather quickly. When you throw in the work I’ve been doing to prep Archetypal Roles to get the PDF version ready and have the print-on-demand version nearly in the wings, the results have been to slow down other items. Expect to see more regular postings and releases.
Latest Release
My latest project is available in PDF format at the moment. A physical book will be available soon. For now, my Archetypal Roles book is available on DriveThruRpg.com.
If you can’t wait, or you want to get a jump on character design for your stories or games, give this a look. The book breaks down the subject to help you generate the ideas to fit more than a million seeds you can grow into full-fledged characters with the depth audiences expect for the people in print, on stage, or the screen.