Construct, a Venture City power theme

Construct

You were assembled or otherwise artificially created.

 

Basic Construct: Your body is resilient and unfazed by the things that affect organic beings.  Even if you were once flesh or your body is flesh, it has been engineered.  You get +2 to Physique against attacks that target organic functions.

 

Enhancements

 

Master Construct: You’re more resilient against organic function attacks.  Gain a +2 to Physique rolls.

Shrug it Off: Once per session, you can ignore the damage caused by an attack.  Further uses cost a fate point.

Temporary Upgrade:  Once per scene, you can spend a fate point to swap out one skill with another.  This causes a point of stress if it is a skill you have no training in.  When the scene ends, your skills revert to their original set.

 

Common Power Synergies

 

Machine Control: You speak with machinery on their level and they respond within their limits.

Elasticity: Parts of your body are telescopic, giving you an extended range for melee.

Super Senses: Your components pick up on sensory data that organic beings miss.

 

Improved Special Effect

 

Fleshless Body: Your body is not organic, making you immune to disease, asphyxiation, and poisoning.

 

Disadvantages

 

  • Your appearance is unsettling looking as it’s too realistic but not realistic enough you fall in the Uncanny Valley.
  • You have set sequences encoded in you that give you Predictable Moves.
  • Being artificial means you Don’t Heal Naturally and have to have extensive repairs to recover from consequences.

 

Collateral Damage Effects

 

Detachable Weapons: You can attack an entire zone without having to be in it.  Instead, parts of your body detach and cause massive damage, causing 2 points of stress to anyone caught in the melee.

Flailstorm: If you do not care what happens to the zone, your body can thrash around and cause extensive damage.  Everything caught in your wake makes an Athletics roll to avoid your Fight attack with its +4 bonus.

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