Intensive Study
Your powers are a result of the intense devotion you bring to focus your mind and/or body you bring.
Basic Intensive Study: You are adept at many things mainly through the extensive research you’ve done on your areas of focus. You may use Lore to overcome actions using your powers.
Enhancements
Finely Honed: Choose one of the four actions. You gain a +2 to use your power for those situations. If you have multiple powers, the bonus is +1 instead.
Synergistic Applications: Once per scene, you may spend a fate point to use one of your skills in place of another to approach a problem from a different angle. The selected skill is treated as if it had the same rank as the skill temporarily replaced.
Recognized Expert: You’re a respected expert in your field of study. Whenever you deal with fellow members who travel the same knowledgeable circles as you, you may use Provoke with a +2 bonus in place of Rapport to establish your bona fides.
Common Power Synergies
Gadgeteering: You’re a master craftsman with a patent or two to your name and the technical know-how to engineer a way out of a jam.
Arcane Power: As an expert in the occult, you’ve discovered how to attune yourself to the magical weaves of the cosmos.
Enhanced Special Effects
Precision Strike: Timing isn’t everything. You can’t control when someone will fall into your intricate traps, but when they do, you cause your target 2 points of stress.
Drawbacks
- You spend so much time studying that you are the veritable egghead. People think you’re a Mad Genius for a reason.
- You can go on endlessly about your field of study to the point that you Annoy People.
- When people’s actions or situations are not within your purview, you Tend to be Aloof.
Collateral Damage Effects
Symphony of Destruction: There’s nothing like a well-orchestrated demolition up to one zone away to keep people on their toes. The effect takes an exchange to cause damage, but the results are spectacular. You create a devastating barrage that kills nameless NPCs instantly. Named NPCs and PCs get an Athletics roll against a Fair (+2) obstacle to get out of the zone or suffer a moderate physical consequence and being pinned in the rubble.