Light Projection
You powers are embodied in luminescence. You glow with an inner light that permeates your being, bathing areas with your aura.
Basic Light Projection: Your power is rooted in the properties of light and how you can bend them to your whim; when your powers manifest, it is from a glow emanating from you.
Enhancements
Flash of Brilliance: You let out a dazzling display of light that blinds the unsuspected. If you make a Deception roll against a Fair (+2) obstacle to create an advantage, you get a boost with a free invoke to blind an opponent.
Hidden by the Light: You can use light sources to hide your presence, allowing you the element of surprise, allowing you to act first in combat.
Bend o’ the Rainbow: When you project your light, you can change the color, masking either your power’s effect or the colors in the zone. In either case, you get a + 2 to Deception rolls.
All Eyes on Me: The brilliance of your radiance draws the eye, making you a sight to behold. Gain a +2 to Rapport.
Common Power Synergies
Teleport: You travel from location to location using reflective surfaces and the speed of light.
Illusion: It isn’t that your creations are all smoke-in-mirrors, rather they are a result of your ability to refract and reflect light to create holographic images.
Improved Special Effects
Blinded by the Light: Instead of causing harm to your opponent, you blind them with a moderate consequence. Their eyes will heal, but until then opponents affected by you Can’t See.
Drawbacks
- You’re not just a metaphorical beacon of light, you’re literally one. You can’t turn off your inner glow because you are Bioluminescent.
- You thrive on sunlight and it fuels your powers. You’ve never known a dim moment since you gained you powers to the point that you have A Fear of the Dark.
- You can’t generate light whenever you want, you Need a Source to Amplify.
Collateral Damage Effects
Light of a Thousand Suns: You shine with a brilliance that dwarfs anything the human eye can conceive. Your light becomes dangerously painful, threatening to sear the retinas of anyone in your zone who sees you in your full glory. Nameless NPCs are blinded instantly, while named NPCs and PCs make a Physique roll against a Fair (+2) obstacle to avoid being blinded. If successful, they take a point of physical stress from the intense pain caused by the light.