Spirit Form
Your flesh transcends the physical realm to become etheric.
Basic Spirit Form: You take on the form of a spirit, meaning your entire physical being shifts into the spirit world. You can still see the physical realm, but you are subject to the laws of the spiritual region. Thus, you may be able to pass through physical barriers and are safe from physical attacks, but there are creatures in the spirit realm that can cause greater amounts of harm to your being. You get a +2 to Empathy rolls to transition to the spirit realm.
Enhancements
Master Spirit Form: You easily step between the worlds of flesh and spirit. Gain an additional +2 to Empathy rolls.
I Strike At Thee: At the cost of a fate point, you can attack opponents using Fight across the veil between the spirit and physical world regardless of which side you are on.
As Above, So Below: You can exist in both worlds at the same time. You make an Empathy roll against a Good (+3) obstacle to enter this state. Since your body is not wholly in one realm or the other, you have Armor:2 for the scene or until you end the effect.
Common Power Synergies
Spirit Control: You master the spirits as you’ve mastered yourself.
Invisibility: You walk amongst the denizens of the physical and spiritual realms unseen.
Improved Special Effects
Soul Amalgamation: You’ve learned how to transform the essence of the soul itself. You fashion part of the target’s form spirit to physical and vice versa in such a way that you gain a boost with a free invoke to inflict greater harm during the scene.
Disadvantages
- You shift between the two realms so often that you Aren’t Sure Where You Belong
- The spirit world is filled with humanly incomprehensible beings and somehow you’ve managed to understand them. It is disconcerting to others because you have Unearthly Thoughts and Desires.
- The spirit world does not work the same way as the physical world and you’ve learned enough to follow them and keep the spirits at bay. You Perform Bizarre Rituals to carry out normal activities when you don’t need to.
Collateral Damage Effects
Psychic Maelstrom: You can transition from one world to the next with incredible speed. The problem is that in your wake, you create a rift that causes damage to everything in the zone you just left and floods it with emanations that leave those on that side of the veil in an inner turmoil as their psyche briefly merges with other entities on the other side. Nameless NPCs are taken out, while named NPCs and PCs make a Will roll against a Fair (+2) obstacle to avoid taking 2 points of mental stress.
Transmogrification: In an extremely grotesque display of power, you can instantly bring a zone up to one zone away to a grinding halt as you change the form of every entity from spirit to physical or vice versa without them moving across the veil. Nameless NPCs are killed, while named NPCs and PCs make a Physique or Will roll (depending on their normal state) against a Fair (+2) obstacle or are unable to interact with the world until the end of the scene or you end the effect. This essentially freezes them in place.