Wealth
Your powers are bought and paid for.
Basic Wealth: You can get whatever you need or want just from throwing around a bit of cash, even if this means getting someone to use their abilities for you.
Enhancements
Super Rich: There’s the wealthy and then there’s you. You get a +2 bonus to using Resources to get whatever you need in the moment. It might take an exchange or two, but rest assured it’s on its way.
Cash is King: You understand that everyone has their price. Fortunately for you, you’re able to name it. You get a +2 to Influence rolls when you attempt to get people to act on your behalf.
Flash some Cash: You don’t have to spend money to get people to do things for you. Knowing you’re loaded sometimes is enough to get people to do whatever you want. Gain a +2 to Provoke when you use your wealthy status as power.
Common Power Synergies
Influence: It’s amazing what people will do when you can buy them lock, stock, and barrel.
Telepathy: You don’t really read minds, but you’ve become an expert in knowing what people want and selling them what they think they need.
Disadvantages
- You use money like a crutch because it’s easy to get what you want. Unfortunately, you Don’t Know What You’re Doing because you’ve never needed to with your army of servants.
- Money is its own prison. Everyone knows who you are because they want what you have, meaning Everyone Knows Who You are.
- You have access to anything anyone would every desire, but there’s one nagging problem: Someone Else Holds the Purse Strings. This could be investors, creditors, a board of trustees, or other organization that manages your wealth.
- Just because you have a lot of money doesn’t mean you can get at it whenever you want; getting a lot of cash together takes time, so you have Budget Limits for any given scene.
Collateral Damage Effects
Get Strange with the Change: Money will make people do weird things. If you are unconcerned with the fallout, you can throw out a large sum of cash (pocket change to you) and create one hell of a distraction. People will actively fight over the money, causing anyone in the zone to make a Physique roll against a Fair (+2) obstacle or take 2 points of stress from all of the flying elbows and people go for the cash grab.
After searching everywhere for Venture City homebrew, I finally found this page. I really appreciate the work you did with these, and I can see using a lot of these in a supers-verse I’m working on. Thanks for making them, and I hope you continue!
Thanks. I’m working on my own setting using the materials I’ve shared here. I hope to reveal more soon.