Regalia, a Venture City power theme

Regalia

Your powers aren’t a part of you, they belong to your items.

 

Basic Regalia: You don’t have any powers per se, but your items do.  This means when you do not have your items in your powered-up state, you escape notice and do not appear as a super to anyone searching for supers.

 

Enhancements

 

Deflection: Your regalia are impervious to damage.  They let you avoid being struck by objects hurtling towards you.  Better yet, you can aim them at other opponents than the original shooter.  Make an Athletics roll against a Good (+3) obstacle to target one of your opponents.

Bolster Power: Your regalia enhance the skill that best represents your superpower.  You gain a +2 to rolls for that power.

Secrets of the Ancient: Your regalia has its own skills, which you can access while wearing your ensemble.

 

Common Power Synergies

 

Item Summoning: You don’t have to carry around your regalia, it comes to you.

Super Intelligence: Your regalia confer upon you great knowledge when worn.

Disguise: Your regalia contains a full line of accessories to make you over into someone else.

 

Disadvantages

 

  • The downside to having such powerful artifacts is that they don’t necessarily have the same concerns or desires as you. Your regalia Has its Own Agenda.
  • Your regalia has numerous parts that do not function independently. Your regalia is Complicated and Easily Put Together Wrong, so that it doesn’t work if you’re rushed.
  • You’ve never had power, fame, success, or the like before you acquired your regalia. Without it, you feel Naked and Helpless.

 

Collateral Damage Effects

 

Chains of Doom: Your regalia contain a deathly surprise: the ability to lash out and lay waste to the environment and the people within it.  In a fit of rage, you unleash the carnage stored within you and amplified by your regalia.  Objects in the zone are shattered and characters are pummeled in a metallic fury.  Nameless NPCs are killed, while named NPCs and PCs can make a Physique roll against a Fair (+2) obstacle or suffer a moderate physical consequence from the battering.

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